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Shall We Play a Game? Language Models for Open-ended Wargames

AI
Security
Wargaming
A 223-study scoping review separating language-model control of player actions from control of adjudicated consequences.
Authors

Glenn Matlin

Isaac Song

Yixiong Hao

Parv Mahajan

Evan Montoya

Ryan Bard

Stuart R. Topp

Anthony Wen-Ming Zang

Mohammed Rehan Parwani

Soham Shetty

Mark Riedl

Published

August 8, 2026

Publication

Shall We Play a Game? Language Models for Open-ended Wargames

A scoping review of 223 studies asks where language models have freedom in wargames: proposing player actions, adjudicating their consequences, or both.

Accepted

August 2026

Authors

Glenn Matlin, Isaac Song†, Yixiong Hao†, Parv Mahajan†, Evan Montoya, Ryan Bard, Stuart R. Topp, Anthony Wen-Ming Zang, Mohammed Rehan Parwani, Soham Shetty, Mark Riedl († equal contribution)

Venue

Social Simulation with LLMs: Fidelity in Applications Workshop at COLM 2026. Earlier version: Wordplay Workshop at EMNLP 2025.

Read the camera-ready paper on arXiv All Publications

Abstract

LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both. The difference matters especially in open-ended wargames, where models are prized for handling unusual actions and ambiguous consequences. We report a scoping review of 223 de-duplicated AI-in-wargames and strategic-simulation papers retrieved through May 1, 2026, describing each simulation by its model-control profile: whether the language model has open-ended control over player actions, adjudication, or both. Only 20 of 223 studies (≈9%) give language models both roles. Before treating LM outputs as social simulations, researchers need to know how much creative control the model has over actions and consequences. For open-ended simulations, fidelity depends not only on whether agents behave plausibly, but also on whether language models can reliably act as adjudicators or world models.

Where the Freedom Sits

The rubric separates what the protocol permits a player to propose from how it permits an adjudicator to determine consequences. These are independent choices, even when both roles use language.

Player actions Adjudication Studies
Fixed or structured Rule-computed 82
Fixed or structured Interpreted by a human or LM 11
Free-form language Rule-computed 110
Free-form language Interpreted by a human or LM 20

The 223 studies were retrieved through May 1, 2026. Counts describe the protocols in the reviewed literature, not model performance or the quality of a particular playthrough. Only 20 studies use protocols that permit both open-ended player actions and open-ended adjudication.

Cite This Paper

BibTeX
@inproceedings{matlin2026wargames,
  title     = {Shall We Play a Game? Language Models for Open-ended Wargames},
  author    = {Matlin, Glenn and Song, Isaac and Hao, Yixiong and Mahajan, Parv and Montoya, Evan and Bard, Ryan and Topp, Stuart R. and Zang, Anthony Wen-Ming and Parwani, Mohammed Rehan and Shetty, Soham and Riedl, Mark},
  year      = {2026},
  booktitle = {Social Simulation with LLMs: Fidelity in Applications Workshop at the 3rd Conference on Language Models (COLM)},
  note      = {arXiv:2509.17192v3; earlier version at the Wordplay: When Language Meets Games Workshop, EMNLP 2025}
}

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