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Shall We Play a Game? Language Models for Open-ended Wargames

AI
Security
Wargaming
A position paper and scoping review of 100 studies on AI in wargames, with a novel ontology of open-endedness, deployment recommendations, and open research challenges.
Authors

Glenn Matlin

Parv Mahajan

Isaac Song

Yixiong Hao

Ryan Bard

Stu Topp

Evan Montoya

M. Rehan Parwani

Soham Shetty

Mark Riedl

Published

September 21, 2025

Publication

Shall We Play a Game? Language Models for Open-ended Wargames

A position paper and scoping review of 100 studies on AI in wargames, with a novel ontology of open-endedness, deployment recommendations, and open research challenges.

Published

September 21, 2025

Authors

Glenn Matlin, Parv Mahajan, Isaac Song, Yixiong Hao, Ryan Bard, Stu Topp, Evan Montoya, M. Rehan Parwani, Soham Shetty, Mark Riedl

Venue

Wordplay: When Language Meets Games Workshop at EMNLP 2025

Read on arXiv All Publications

Abstract

Wargames are simulations of conflicts in which participants’ decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of decision-making and experiential learning. In this paper, we take the position that Artificial Intelligence (AI) systems, such as Language Models (LMs), are rapidly approaching human-expert capability for strategic planning — and will one day surpass it. Military organizations have begun using LMs to provide insights into the consequences of real-world decisions during open-ended wargames which use natural language to convey actions and outcomes. We argue the ability for AI systems to influence large-scale decisions motivates additional research into the safety, interpretability, and explainability of AI in open-ended wargames. To demonstrate, we conduct a scoping literature review with a curated selection of 100 unclassified studies on AI in wargames, and construct a novel ontology of open-endedness using the creativity afforded to players, adjudicators, and the novelty provided to observers. Drawing from this body of work, we distill a set of practical recommendations and critical safety considerations for deploying AI in open-ended wargames across common domains. We conclude by presenting the community with a set of high-impact open research challenges for future work.

At a Glance

  • Scoping review of 100 unclassified studies on AI in wargames
  • A novel ontology of open-endedness: creativity afforded to players, adjudicators, and observers
  • Practical recommendations and critical safety considerations for deploying AI in open-ended wargames
  • A set of high-impact open research challenges for the community

Cite This Paper

BibTeX
@article{matlin2025wargames,
  title   = {Shall We Play a Game? Language Models for Open-ended Wargames},
  author  = {Matlin, Glenn and Mahajan, Parv and Song, Isaac and Hao, Yixiong and Bard, Ryan and Topp, Stu and Montoya, Evan and Parwani, M. Rehan and Shetty, Soham and Riedl, Mark},
  year    = {2025},
  journal = {arXiv preprint arXiv:2509.17192},
  note    = {Wordplay: When Language Meets Games Workshop at EMNLP 2025}
}

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